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Lombardia

507534874Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 85m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Ethiopians · Spain
846
+14
🇱🇻 Khitans · Latvia
821
+15
🇩🇪 Spanish · Germany
804
+16
🇸🇪 Hindustanis · Sweden
862
-18
🇨🇭 Tupi · Switzerland
786
-14
🇩🇪 Britons · Germany
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,889 12:12 16:32 31:43 ⛏ Fast Castle
39 3,332 13:32 21:15 38:06 ⚔ Archer Rush
35 2,992 10:22 17:34 42:29 ⛏ Fast Castle
32 2,751 10:11 28:34 40:36 ⚔ Champi Rush
27 2,315 11:04 20:02 34:33
11 939 14:01 23:45 46:47 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,565 30,160 50,660 2,120 139,505 171,645
49,375 31,344 22,370 3,550 106,639 126,953
35,175 32,274 17,645 3,560 88,654 90,576
32,965 34,151 16,520 4,765 88,401 98,488
29,105 32,565 19,790 3,140 84,600 90,894
26,935 22,835 20,550 3,355 73,675 103,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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