AoeStats
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Pilgrims

508364990Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 23m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1473
+12
1386
+16
🇮🇳 Persians · India
1356
+17
🇹🇼 Lithuanians · Taiwan
1295
+19
🇪🇨 Saracens · Ecuador
1528
-21
🇦🇷 Persians · Argentina
1366
-16
🇲🇽 Ethiopians · Mexico
1326
-14
🇨🇴 Mongols · Colombia
1293
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,151 12:41 17:05 — ⛏ Fish Boom FC
46 1,073 11:48 — — ⚔ Fish Boom into Archers
39 923 14:33 18:14 — ⚔ Fish Boom FC into Archers
35 827 10:43 20:41 — ⛏ Fish Boom into Galleys FC
34 798 10:57 23:08 — ⚔ Fish Boom into Towers FC
32 754 11:24 20:15 — ⚔ Fish Boom into Towers
31 722 11:49 16:17 — ⛏ Fish Boom FC
20 470 12:47 21:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,250 5,126 1,425 105 15,906 17,060
5,750 5,881 1,135 1,050 13,816 13,894
5,050 6,486 985 400 12,921 12,506
3,775 6,212 955 975 11,917 12,605
4,695 4,546 715 225 10,181 10,768
3,425 4,710 765 930 9,830 11,333
3,575 3,355 250 510 7,690 10,527
2,900 3,250 250 225 6,625 9,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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