AoeStats
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Black Forest

506370389Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 38m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1313
+16
🇭🇰 Mongols · Hong Kong SAR China
1313
+16
🇬🇧 Burmese · United Kingdom
1246
+18
🇦🇺 Georgians · Australia
1236
+19
🇩🇪 Bohemians · Germany
1346
-19
🇨🇳 Lithuanians · China
1305
-17
🇬🇧 Turks · United Kingdom
1294
-17
🇦🇹 Italians · Austria
1268
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,392 13:01 18:08 — ⛏ Fish Boom FC
35 1,350 11:00 14:37 — ⛏ Fast Castle
35 1,349 11:46 15:44 31:34 ⛏ Fish Boom FC
32 1,219 11:41 16:03 36:36 ⛏ Fast Castle
32 1,241 9:17 23:47 28:59 ⚔ M@A into Towers FC into Fast Imp
29 1,113 12:28 16:04 31:54 ⛏ Fish Boom FC
24 931 11:30 16:08 33:20 ⛏ Fish Boom FC
18 675 13:40 27:33 34:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,750 18,975 4,575 2,025 50,325 58,095
17,770 20,205 9,720 1,500 49,195 54,087
17,075 11,710 4,425 1,650 34,860 46,165
11,180 14,913 3,320 1,980 31,393 37,372
12,850 12,310 2,605 1,205 28,970 39,084
14,035 10,395 2,790 550 27,770 33,115
8,400 6,990 4,200 2,725 22,315 23,336
7,745 5,750 3,090 1,300 17,885 20,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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