AoeStats
← La Cobra

Fortress

509184368Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 41m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Goths · Chile
1126
+16
🇫🇷 Japanese · France
1076
+17
🇸🇪 Khmer · Sweden
1149
-18
🇮🇳 Shu · India
1079
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,193 7:54 12:15 29:39 ⛏ Fast Castle
20 839 8:07 13:05 29:48 ⛏ Fast Castle
18 735 7:03 12:55 26:27 ⛏ Fast Castle
13 535 7:56 11:22 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,115 9,620 8,010 200 38,945 45,306
16,740 12,365 6,470 2,230 37,805 52,292
12,880 10,565 7,155 1,700 32,300 36,372
12,575 5,870 5,250 1,545 25,240 28,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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