AoeStats
← La Cobra

Arabia

509159565Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 19m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Saracens · Chile
1125
+15
🇪🇸 Romans · Spain
1053
+18
🇫🇷 Bohemians · France
1183
-21
🇫🇷 Ethiopians · France
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
31 589 13:33 — — ⚔ M@A Rush
24 459 11:33 — — ⚔ Archer Rush
23 438 11:39 — — ⚔ Scout Rush
16 314 10:39 — — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,840 2,396 490 0 6,726 7,125
2,900 2,676 460 185 6,221 7,511
3,820 1,585 50 0 5,455 5,705
2,885 2,035 275 0 5,195 6,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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