AoeStats
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Arena

509897131Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 52m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Bengalis · Russia
854
+17
🇰🇿 Vikings · Kazakhstan
885
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 1,501 11:18 17:31 39:13 ⛏ Fast Castle
20 1,061 9:15 16:27 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,980 18,715 11,840 1,530 56,065 62,760
19,860 15,350 13,290 3,100 51,600 69,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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