AoeStats
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Black Forest

510741027Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
1234
+12
🇧🇷 Turks · Brazil
1209
+13
🇹🇼 Bulgarians · Taiwan
1146
+16
🇹🇼 Italians · Taiwan
1145
+15
🇳🇱 Mongols · Netherlands
1163
-15
🇺🇸 Khmer · United States
1151
-14
🇨🇳 Byzantines · China
1143
-14
🇬🇧 Portuguese · United Kingdom
1111
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 209 — — —
53 188 — — —
48 170 — — —
31 110 — — —
27 96 — — —
24 83 — — —
22 78 — — —
15 54 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 50 0 650 342
450 100 0 0 550 283
300 60 0 0 360 214
250 50 0 0 300 285
200 100 0 0 300 265
200 94 0 0 294 204
100 27 50 0 177 211
100 0 0 0 100 226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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