AoeStats
← M48-patton

Arabia

506912309Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 44m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Lithuanians · Portugal
372
+22
🇹🇷 Chinese · Türkiye
359
+22
🇩🇪 Byzantines · Germany
513
-22
🇬🇷 Hindustanis · Greece
509
-22
Player eAPM Actions Feudal Castle Imperial Opening
15 645 9:28 19:36 — ⛏ Fast Castle
14 605 9:38 26:09 41:39
13 565 10:59 23:23 — ⚔ Skirmisher Rush
10 431 13:36 19:41 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,880 11,165 7,800 750 31,595 35,482
11,945 6,355 5,350 1,175 24,825 34,215
8,150 6,206 490 100 14,946 16,860
5,665 3,975 1,690 1,280 12,610 13,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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