AoeStats
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Arena

506898926Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 65m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
501
+12
🇬🇷 Hindustanis · Greece
497
+12
🇺🇸 Turks · United States
423
-12
🇨🇳 Khitans · China
410
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,563 10:30 18:59 42:13 ⛏ Fast Castle
21 1,387 12:15 20:00 34:21 ⛏ Fast Castle
17 1,105 9:27 18:19 38:38 ⛏ Fast Castle
16 1,032 10:31 22:07 38:02

Resources

Player Food Wood Gold Stone Spent Collected
34,105 29,575 12,260 3,625 79,565 95,972
27,860 27,085 5,560 1,550 62,055 67,771
16,350 21,265 17,590 900 56,105 70,929
21,980 10,325 14,465 1,500 48,270 52,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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