AoeStats
← Nichelson3360

Arena

510231102Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1281
+9
🇨🇴 Mongols · Colombia
1099
+16
🇨🇴 Bohemians · Colombia
1029
+19
🇨🇴 Malians · Colombia
997
+20
🇨🇱 Cumans · Chile
1115
-17
🇨🇿 Franks · Czechia
1098
-16
🇮🇳 Poles · India
1095
-16
🇬🇹 Shu · Guatemala
1077
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,963 10:15 14:36 37:58 ⛏ Fast Castle
35 1,393 9:54 13:59 27:44 ⛏ Fast Castle
35 1,402 11:27 17:34 — ⛏ Fast Castle
29 1,158 11:47 16:30 31:23 ⚔ FC into Scouts
29 1,160 10:52 14:55 — ⛏ Fast Castle
20 804 11:25 22:23 —
20 785 11:25 14:55 30:56 ⛏ Fast Castle
15 599 12:20 16:49 27:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,940 10,690 8,195 2,250 39,075 44,038
17,320 7,835 9,235 2,250 36,640 39,954
15,190 8,210 7,845 850 32,095 32,643
13,975 8,995 5,700 950 29,620 33,503
12,360 10,770 3,250 3,005 29,385 34,960
10,860 4,026 7,625 1,300 23,811 25,231
8,205 6,425 4,725 1,405 20,760 23,436
5,775 6,725 1,175 190 13,865 16,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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