AoeStats
← Nichelson3360

Nomad

510220121Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 41m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Dravidians · Mexico
1571
+3
🇺🇸 Persians · United States
1103
+17
🇺🇸 Japanese · United States
1040
+19
🇦🇷 Tatars · Argentina
990
+21
🇲🇽 Muisca · Mexico
1243
-20
🇨🇱 Maya · Chile
1155
-15
🇨🇱 Chinese · Chile
1130
-14
🇲🇽 Japanese · Mexico
1064
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 2,940 12:12 20:59 38:02 ⚔ Fish Boom into Galleys FC into Archers
30 1,236 14:19 18:08 — ⛏ Fish Boom FC
24 1,008 14:39 36:32 — ⚔ Fish Boom into Towers FC
22 900 13:59 27:06 — ⚔ Fish Boom into Scouts
20 811 17:10 31:40 — ⛏ Fish Boom
19 774 14:01 23:29 — ⚔ Fish Boom into Scouts
15 623 14:29 29:00 — ⛏ Fish Boom FC
12 477 14:40 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,930 14,034 7,105 2,945 37,014 41,299
8,780 9,870 1,820 2,800 23,270 29,538
10,015 7,670 3,555 1,600 22,840 26,007
9,275 9,389 2,350 1,600 22,614 23,429
9,275 5,755 3,065 2,150 20,245 22,256
7,605 7,001 1,165 100 15,871 17,177
5,060 5,243 1,245 930 12,478 12,878
4,075 4,584 500 825 9,984 10,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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