AoeStats
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Fortress

508996899Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 102m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 5,335 10:04 15:41 30:40 ⛏ Fast Castle
43 4,434 8:06 12:01 34:12 ⛏ Fast Castle
42 4,339 7:12 13:39 25:56 ⛏ Fast Castle
32 3,239 8:04 11:05 30:31 ⛏ Fast Castle
29 2,949 9:27 13:15 34:09 ⛏ Fast Castle
25 2,595 7:51 11:42 29:49 ⛏ Fast Castle
20 2,072 8:20 18:25 30:36 ⛏ Fast Castle
9 960 10:12 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,610 41,735 16,950 2,550 136,845 140,658
73,485 36,035 23,010 2,290 134,820 137,647
55,090 51,333 24,325 1,765 132,513 136,707
64,820 41,510 20,655 4,900 131,885 143,829
55,265 44,850 21,175 3,150 124,440 178,361
12,445 47,220 44,810 2,150 106,625 114,929
27,850 30,977 22,735 8,440 90,002 110,939
8,935 11,265 3,865 3,100 27,165 29,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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