AoeStats
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Black Forest

506945572Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 6m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1022
+13
🇸🇪 Sicilians · Sweden
993
+14
🇨🇱 Malay · Chile
984
+15
🇹🇷 Saracens · Türkiye
910
+18
🇨🇴 Vietnamese · Colombia
974
-16
🇨🇴 Bohemians · Colombia
958
-15
🇲🇽 Goths · Mexico
948
-15
🇷🇺 Sicilians · Russia
926
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 216 — — —
28 193 — — —
23 162 — — —
16 109 — — —
10 72 — — —
9 61 — — —
2 12 — — —
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 407 0 0 1,057 1,009
600 288 0 0 888 915
550 300 0 0 850 955
500 236 50 0 786 927
650 57 50 0 757 691
250 125 50 0 425 671
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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