AoeStats
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Highland

506912135Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 84m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Khmer · Switzerland
1071
+13
🇩🇪 Teutons · Germany
1070
+13
🇨🇦 Khmer · Canada
1006
+16
🇲🇽 Berbers · Mexico
973
+17
🇹🇷 Italians · Türkiye
1084
-18
🇹🇷 Turks · Türkiye
994
-14
🇹🇷 Ethiopians · Türkiye
991
-14
🇹🇷 Malay · Türkiye
962
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 3,765 11:50 16:56 36:03 ⚔ FC into Archers
40 3,393 13:33 19:44 37:43 ⛏ Fish Boom FC
32 2,712 12:29 17:05 36:53 ⛏ Fast Castle
29 2,439 10:41 17:37 33:15 ⛏ Fast Castle
27 2,303 11:35 16:34 28:43 ⛏ Fast Castle
26 2,203 12:47 17:42 34:12 ⛏ Fast Castle
21 1,826 11:28 18:09 29:38 ⛏ Fish Boom FC
18 1,550 10:37 16:11 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,760 56,475 34,845 2,500 175,580 196,365
79,245 43,289 32,170 5,550 160,254 165,340
84,355 32,343 29,230 2,740 148,668 173,723
63,635 40,800 27,880 3,170 135,485 141,920
48,835 54,628 25,600 3,220 132,283 140,943
60,320 29,675 38,080 3,750 131,825 140,857
34,740 55,580 26,355 1,715 118,390 134,105
26,620 29,808 31,670 3,710 91,808 97,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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