AoeStats
← Barnar

Arena

506937825Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 91m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
891
+14
🇮🇹 Burgundians · Italy
883
+15
🇨🇱 Maya · Chile
858
-15
🇨🇱 Byzantines · Chile
856
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,917 9:36 20:46 34:51 ⚔ FC into Scouts
26 2,397 11:50 18:10 39:57 ⛏ Fast Castle
15 1,414 9:55 21:49 34:52 ⚔ FC into Skirms
15 1,346 13:46 20:29 25:40 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
51,260 28,640 36,690 3,600 120,190 208,898
24,820 32,415 34,515 3,660 95,410 134,844
13,225 41,990 33,240 3,910 92,365 100,460
39,265 30,010 18,125 4,190 91,590 104,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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