AoeStats
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Black Forest

510768038Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 213m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
874
+9
🇨🇳 Koreans · China
748
+14
🇷🇸 Teutons · Serbia
718
-12
🇨🇭 Teutons · Switzerland
709
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 8,845 12:59 24:46 32:56 ⛏ Fast Castle
36 7,643 13:29 21:32 34:46 ⛏ Fast Castle
31 6,595 13:51 17:58 24:31 ◆ FC into Fast Imp
21 4,510 12:56 27:18 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
111,160 111,965 133,110 3,270 359,505 364,104
73,405 103,706 111,830 2,635 291,576 301,554
101,315 61,255 78,720 23,535 264,825 300,611
75,795 85,290 33,025 15,255 209,365 216,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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