AoeStats
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Black Forest

510742215Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 84m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
757
+15
🇹🇷 Vietnamese · Türkiye
698
+17
🇷🇸 Teutons · Serbia
734
-16
🇨🇭 Teutons · Switzerland
725
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 2,656 13:03 21:02 36:50 ⛏ Fast Castle
20 1,693 11:25 21:31 40:34 ⚔ Archer Rush
15 1,294 13:44 23:26 54:19
13 1,080 16:12 25:14 39:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,150 36,210 29,825 4,715 121,900 168,022
33,165 33,515 37,000 1,900 105,580 113,176
19,260 29,808 18,975 2,950 70,993 79,371
16,095 19,145 5,580 3,200 44,020 48,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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