AoeStats
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Black Forest

510725336Analyzed
2v2 RM · 20h ago on Oct 2, 2026· 109m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
818
+14
🇹🇷 Turks · Türkiye
776
+15
🇷🇸 Teutons · Serbia
768
-15
🇨🇭 Teutons · Switzerland
758
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 3,039 11:40 22:58 36:12 ⛏ Fast Castle
25 2,763 14:23 21:44 32:08 ⛏ Fast Castle
19 2,100 18:04 28:00 34:46 ⛏ Fish Boom FC into Fast Imp
14 1,520 14:14 25:18 36:58 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
82,775 35,400 36,750 3,135 158,060 198,723
41,320 45,857 43,815 3,945 134,937 135,509
54,845 42,345 24,985 2,760 124,935 127,604
23,400 41,252 32,680 4,065 101,397 102,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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