AoeStats
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Black Forest

510719139Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 61m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Teutons · Serbia
754
+14
🇨🇭 Teutons · Switzerland
744
+14
🇩🇪 Burgundians · Germany
724
-15
🇸🇰 Britons · Slovakia
690
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,427 13:59 20:58 41:34 ⛏ Fast Castle
16 981 11:26 23:43 45:51 ⛏ Fast Castle
15 914 15:22 26:47 41:25 ⛏ Fast Castle
15 930 10:04 17:55 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,380 20,604 19,420 3,355 66,759 75,700
21,990 16,267 13,170 2,675 54,102 59,706
13,980 14,828 11,355 2,235 42,398 59,210
16,070 11,895 7,920 2,860 38,745 51,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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