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503072608Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 14m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
856
+27
🇺🇸 Mongols · United States
851
+53
🇨🇳 Tatars · China
929
-19
🇨🇳 Bengalis · China
910
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 557 11:49 — —
15 209 10:57 — —
8 121 12:33 — —
7 103 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,900 725 50 105 3,780 4,753
2,275 880 50 0 3,205 3,499
1,750 950 50 240 2,990 3,263
1,350 1,025 0 0 2,375 2,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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