AoeStats
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Arena

509636562Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 57m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1016
+20
🇨🇳 Franks · China
1001
+21
🇨🇳 Vietnamese · China
963
+36
🇨🇳 Inca · China
956
+33
🇨🇳 Mongols · China
920
-13
🇨🇳 Spanish · China
886
-12
🇮🇳 Britons · India
881
-11
🇩🇪 Teutons · Germany
880
-23
Player eAPM Actions Feudal Castle Imperial Opening
30 1,704 10:01 37:39 50:54 ⚔ Champi Rush
27 1,543 10:14 14:44 34:34 ⛏ Fast Castle
24 1,353 10:44 15:08 31:52 ⛏ Fast Castle
24 1,352 10:17 14:10 30:14 ⛏ Fast Castle
23 1,309 10:20 17:12 34:19 ⛏ Fast Castle
22 1,249 11:29 15:18 30:28 ⛏ Fast Castle
19 1,064 10:33 14:37 34:22 ⛏ Fast Castle
18 1,049 12:44 25:13 39:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,680 20,934 33,595 2,400 91,609 103,988
28,690 19,500 15,690 5,455 69,335 84,291
28,420 25,290 6,585 3,595 63,890 73,613
23,320 16,520 14,895 1,800 56,535 91,666
21,315 21,815 6,520 2,180 51,830 53,250
16,220 11,330 12,145 850 40,545 57,458
18,295 8,910 7,045 1,120 35,370 42,109
7,700 6,635 3,330 1,700 19,365 20,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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