AoeStats
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Arena

508074100Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 74m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Celts · Belgium
614
+13
🇺🇸 Tatars · United States
606
+13
🇹🇷 Turks · Türkiye
441
+20
🇺🇸 Armenians · United States
563
-16
🇩🇪 Chinese · Germany
541
-15
🇺🇸 Persians · United States
524
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,261 10:33 17:37 52:03 ⛏ Fast Castle
23 1,714 13:48 25:12 48:35 ⚔ FC into Archers
22 1,640 12:14 19:42 36:27 ⛏ Fast Castle
19 1,424 12:46 21:28 36:52 ⚔ Scouts into Archers
18 1,355 11:07 22:06 32:19 ⚔ Scouts into Skirms
15 1,146 13:11 23:36 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,400 51,180 26,290 4,100 121,970 174,925
29,990 38,470 21,395 4,685 94,540 109,667
33,380 28,300 27,105 3,000 91,785 96,026
26,420 13,475 20,350 3,350 63,595 103,499
20,955 26,805 12,070 3,325 63,155 86,136
15,940 23,160 14,325 2,125 55,550 63,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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