AoeStats
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Pilgrims

510171191Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 9m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1044
+13
🇲🇽 Vikings · Mexico
1008
+14
🇮🇳 Huns · India
939
+17
🇵🇱 Spanish · Poland
932
+18
🇫🇷 Vietnamese · France
985
-16
🇳🇱 Magyars · Netherlands
974
-16
🇹🇷 Byzantines · Türkiye
963
-15
🇳🇱 Spanish · Netherlands
956
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 366 — — —
23 210 — — —
20 183 — — — ⛏ Fish Boom
16 146 — — —
16 147 — — — ⛏ Fish Boom
13 115 — — —
10 89 — — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 2,075 50 100 3,025 2,328
550 1,600 50 105 2,305 1,663
750 1,375 50 100 2,275 1,840
850 1,025 0 100 1,975 1,614
700 924 0 105 1,729 1,557
650 759 0 100 1,509 1,361
0 625 0 100 725 612
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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