AoeStats
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Black Forest

510389219Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 37m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1641
+14
🇨🇳 Lithuanians · China
1548
+20
🇵🇪 Mongols · Peru
1489
+19
1489
+20
🇺🇾 Hindustanis · Uruguay
1592
-18
🇨🇴 Spanish · Colombia
1592
-18
🇦🇷 Dravidians · Argentina
1580
-18
🇩🇪 Khmer · Germany
1559
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,825 10:23 14:09 24:48 ⛏ Fast Castle
44 1,655 10:12 14:27 — ⛏ Fast Castle
39 1,450 12:26 16:14 29:42 ⛏ Fast Castle
34 1,290 11:23 25:31 — ⚔ Scout Rush
30 1,113 10:13 33:55 — ⛏ Fast Castle
27 998 10:47 15:38 — ⛏ Fast Castle
25 936 11:14 15:06 29:32 ⛏ Fast Castle
22 825 10:56 14:30 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,335 8,926 12,660 6,870 53,791 57,488
22,590 11,895 10,010 1,530 46,025 48,096
17,315 12,473 10,520 1,630 41,938 46,821
19,730 10,704 8,120 1,740 40,294 45,391
10,775 7,131 2,175 2,370 22,451 24,314
6,870 6,349 1,225 1,050 15,494 17,910
7,285 4,787 1,010 1,610 14,692 16,251
7,650 5,890 250 200 13,990 26,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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