AoeStats
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Arena

510748117Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 52m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Cumans · Croatia
744
+14
🇮🇱 Persians · Israel
734
+15
🇬🇧 Persians · United Kingdom
800
-18
🇬🇧 Japanese · United Kingdom
618
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,761 11:53 22:07 — ⛏ Fast Castle
30 1,559 11:11 16:40 44:16 ⛏ Fast Castle
23 1,195 10:35 25:12 —
14 718 10:54 18:40 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,360 13,355 15,940 1,500 54,155 64,609
14,050 16,650 8,865 3,450 43,015 48,825
15,940 14,815 4,300 510 35,565 38,898
9,635 10,245 2,455 2,155 24,490 35,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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