AoeStats
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Arena

510712689Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 48m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
819
+15
🇮🇩 Britons · Indonesia
777
+17
🇮🇹 Huns · Italy
859
-18
🇮🇱 Persians · Israel
748
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,486 8:55 17:14 30:43 ⛏ Fast Castle
27 1,342 10:25 17:28 34:13 ⛏ Fast Castle
16 786 11:16 19:20 36:42 ⛏ Fast Castle
12 576 10:21 17:20 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,495 14,860 10,700 2,200 54,255 64,567
19,280 19,540 10,845 2,350 52,015 55,717
17,300 16,460 4,550 1,700 40,010 46,977
12,875 9,580 4,235 1,050 27,740 32,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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