AoeStats
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Arena

510491396Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 38m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1015
+6
🇨🇳 Bulgarians · China
917
+8
🇨🇿 Bohemians · Czechia
758
-7
🇮🇱 Turks · Israel
755
-7
Player eAPM Actions Feudal Castle Imperial Opening
27 1,055 10:41 16:56 — ⛏ Fast Castle
24 924 9:26 17:01 30:07 ⛏ Fast Castle
21 834 9:50 18:52 — ⚔ Archer Rush
10 383 11:21 19:28 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,790 9,940 6,860 1,850 38,440 44,350
12,580 4,785 6,185 2,150 25,700 27,247
11,695 7,445 3,060 850 23,050 28,907
7,700 6,230 2,425 850 17,205 19,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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