AoeStats
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Arena

510477225Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
788
+16
🇺🇸 Burgundians · United States
778
+16
🇷🇺 Bohemians · Russia
806
-17
🇮🇱 Turks · Israel
770
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,844 10:26 20:32 35:58 ⛏ Fast Castle
17 1,036 10:32 16:19 31:34 ⛏ Fast Castle
15 927 10:55 18:59 32:06 ⛏ Fast Castle
1 32 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,880 33,960 15,105 2,950 82,895 88,331
42,075 18,155 20,370 1,500 82,100 93,468
30,900 19,105 16,370 2,900 69,275 76,112
100 75 0 0 175 323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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