AoeStats
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Arena

505659115Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 48m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
788
+15
🇦🇷 Celts · Argentina
745
+16
🇮🇱 Persians · Israel
782
-16
🇷🇴 Turks · Romania
731
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,047 15:05 25:19 —
19 930 10:40 21:33 35:55 ⚔ Skirmisher Rush
14 687 11:04 16:37 31:00 ⛏ Fast Castle
12 587 9:54 18:31 29:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,270 11,405 21,785 1,250 63,710 72,036
20,685 18,405 10,045 2,150 51,285 60,517
19,650 14,445 9,690 1,500 45,285 53,994
17,325 13,515 8,330 2,200 41,370 49,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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