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Arena

505887849Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 38m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1185
+13
🇦🇷 Italians · Argentina
1184
+13
🇨🇳 Spanish · China
1158
+14
🇪🇸 Britons · Spain
1151
-14
🇬🇧 Italians · United Kingdom
1144
-14
🇳🇱 Malians · Netherlands
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,710 11:01 15:46 33:15 ⛏ Fast Castle
40 1,548 10:51 14:33 27:06 ⛏ Fast Castle
28 1,070 10:54 15:24 29:01 ⛏ Fast Castle
23 875 10:55 14:50 32:38 ⛏ Fast Castle
23 903 10:39 14:48 27:14 ⛏ Fast Castle
21 806 10:57 15:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,130 8,890 15,045 1,500 48,565 53,536
15,385 17,130 9,695 2,600 44,810 51,052
14,400 13,595 8,440 2,800 39,235 47,837
12,450 13,493 5,695 2,640 34,278 42,191
10,660 6,795 3,460 2,295 23,210 24,230
11,070 5,555 3,960 2,150 22,735 26,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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