AoeStats
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Fortress

508997682Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 58m 34s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
603
+8
🇧🇷 Chinese · Brazil
587
+9
🇦🇷 Franks · Argentina
563
+10
🇺🇸 Khmer · United States
586
-14
🇨🇴 Lithuanians · Colombia
342
-7
🇨🇴 Portuguese · Colombia
338
-6
Player eAPM Actions Feudal Castle Imperial Opening
21 1,210 8:44 18:30 35:34 ⛏ Fast Castle
10 577 7:18 20:15 — ⛏ Fast Castle
8 474 8:08 21:49 41:31 ⚔ Scout Rush
8 441 9:06 20:09 30:08 ⚔ Drush FC into Fast Imp
7 434 9:08 21:36 44:09 ⚔ FC into Scouts
6 380 8:41 17:50 34:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,025 28,185 25,330 2,930 76,470 91,093
10,725 20,145 14,315 1,260 46,445 69,608
20,140 9,660 11,690 765 42,255 51,966
13,155 12,090 7,880 1,870 34,995 42,929
7,550 5,070 4,260 375 17,255 24,324
8,050 4,685 2,040 1,500 16,275 28,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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