AoeStats
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Coastal Forest

510625894Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 53m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
924
+12
🇵🇪 Khmer · Peru
799
+17
🇰🇿 Wei · Kazakhstan
762
+19
🇵🇪 Vikings · Peru
726
+19
🇺🇸 Wei · United States
880
-19
🇨🇴 Portuguese · Colombia
835
-17
🇧🇴 Lithuanians · Bolivia
827
-17
🇪🇸 Byzantines · Spain
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,345 16:46 23:15 40:07 ⛏ Fish Boom FC
19 1,020 12:05 22:21 47:50
14 763 15:27 23:05 33:22 ⛏ Fast Castle
10 561 11:10 — — ⚔ Scout Rush
8 443 — — — ⚔ Drush
1 31 — — —
1 39 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
20,520 20,093 9,775 2,760 53,148 71,326
13,590 18,470 7,855 2,675 42,590 43,382
13,045 17,390 9,530 1,050 41,015 45,958
2,950 1,025 50 0 4,025 5,260
2,250 450 360 0 3,060 3,826
0 0 0 0 0 355
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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