AoeStats
← 俄佐立仲裁者泰菲力

Arena

510088665Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1895
+13
🇹🇼 Inca · Taiwan
1892
+13
🇹🇼 Armenians · Taiwan
1872
+14
🇹🇼 Tupi · Taiwan
1769
+17
🇭🇰 Franks · Hong Kong SAR China
1890
-17
🇭🇰 Teutons · Hong Kong SAR China
1887
-17
🇨🇳 Malians · China
1819
-14
🇭🇰 Koreans · Hong Kong SAR China
1688
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,680 10:36 14:12 26:50 ⛏ Fast Castle
52 2,315 10:45 14:31 37:15 ⛏ Fast Castle
46 2,045 10:59 14:54 31:05 ⚔ FC into Scouts
46 2,056 10:37 14:47 27:59 ⛏ Fast Castle
41 1,813 8:27 24:25 31:41 ⚔ Towers into Archers
34 1,508 11:23 15:10 31:17 ⛏ Fast Castle
33 1,453 10:43 14:24 28:18 ⛏ Fast Castle
31 1,386 10:32 15:09 43:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,300 25,605 8,330 4,935 66,170 78,297
27,710 16,605 18,815 2,075 65,205 68,253
29,935 14,935 16,465 2,750 64,085 67,120
T
27,095 16,525 14,530 2,960 61,110 68,738
16,295 15,704 8,395 3,020 43,414 62,968
17,245 12,996 3,200 1,765 35,206 37,591
10,690 14,740 5,010 2,600 33,040 35,478
11,925 11,551 1,515 1,285 26,276 32,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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