AoeStats
← 俄佐立仲裁者泰菲力

Arabia

508217750Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 38m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1668
+10
🇨🇱 Malians · Chile
1663
+10
🇬🇧 Persians · United Kingdom
1580
+13
🇬🇧 Gurjaras · United Kingdom
1577
+13
🇭🇰 Wu · Hong Kong SAR China
1716
-18
🇨🇳 Teutons · China
1483
-10
🇨🇳 Slavs · China
1467
-10
🇨🇳 Celts · China
1432
-8
Player eAPM Actions Feudal Castle Imperial Opening
73 2,837 9:54 25:06 — ⚔ Scout Rush
66 2,556 11:33 24:30 — ⚔ Drush into Archers
65 2,500 8:55 28:02 — ⚔ Archer Rush
54 2,093 9:26 22:20 — ⚔ Scout Rush
54 2,105 9:29 23:21 37:00 ⚔ Archer Rush
50 1,919 8:41 20:52 — ⚔ Scout Rush
41 1,575 9:07 20:44 — ⚔ Scout Rush
40 1,550 9:42 25:20 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,765 11,001 9,095 950 39,811 40,386
14,695 11,314 6,195 2,475 34,679 35,459
14,740 8,671 6,245 1,050 30,706 32,856
15,610 8,888 3,675 975 29,148 31,829
7,735 11,609 6,815 200 26,359 29,544
8,810 9,593 5,640 225 24,268 25,409
11,385 5,792 4,500 250 21,927 22,945
8,115 7,016 3,780 410 19,321 19,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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