AoeStats
← 俄佐立仲裁者泰菲力

Fortress

508213502Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 35m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
1708
+8
🇦🇺 Malay · Australia
1592
+12
🇨🇳 Bengalis · China
1449
+18
🇨🇳 Inca · China
1412
+20
🇨🇴 Burmese · Colombia
1522
-15
🇦🇷 Hindustanis · Argentina
1517
-15
🇭🇰 Magyars · Hong Kong SAR China
1511
-15
🇨🇿 Chinese · Czechia
1481
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,846 7:24 11:16 31:27 ⛏ Fast Castle
35 1,234 7:37 11:34 27:38 ⛏ Fast Castle
35 1,228 8:52 13:52 26:25 ⛏ Fast Castle
35 1,253 7:39 11:31 28:04 ⛏ Fast Castle
34 1,196 6:30 11:13 34:56 ⛏ Fast Castle
31 1,100 7:44 11:30 26:17 ⛏ Fast Castle
27 962 7:24 10:52 24:51 ⛏ Fast Castle
26 908 7:00 11:19 25:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,695 14,055 16,990 1,820 65,560 69,142
28,190 12,470 9,035 1,750 51,445 54,615
23,405 11,208 8,895 1,715 45,223 52,059
_
19,865 11,745 7,405 2,495 41,510 49,163
14,275 13,590 8,435 2,430 38,730 43,181
9,195 12,905 9,295 355 31,750 35,033
11,705 10,195 5,455 1,600 28,955 33,819
11,515 9,885 4,265 1,250 26,915 28,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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