AoeStats
← 俄佐立仲裁者泰菲力

Nomad

505884165Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tupi · Brazil
1708
+9
🇨🇳 Britons · China
1576
+14
🇨🇳 Slavs · China
1542
+15
🇨🇳 Celts · China
1481
+18
🇭🇰 Mongols · Hong Kong SAR China
1729
-21
🇨🇳 Inca · China
1555
-15
🇨🇳 Goths · China
1466
-11
🇨🇳 Berbers · China
1385
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 3,048 12:43 16:34 35:04 ⛏ Fast Castle
60 2,696 14:33 18:19 — ⛏ Fish Boom FC into Fire Galleys
58 2,596 13:00 18:06 43:30 ⚔ Fish Boom FC into Archers
53 2,386 12:41 21:56 42:19 ⛏ Fish Boom into Fire Galleys FC
52 2,354 14:45 19:53 37:11 ⛏ Fish Boom into Galleys FC into Fire Galleys
39 1,755 13:42 18:12 — ⛏ Fish Boom FC
38 1,728 13:32 17:18 38:10 ⛏ Fish Boom FC
37 1,675 14:54 18:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,355 20,664 9,695 1,965 48,679 50,230
20,410 9,300 11,385 6,250 47,345 51,603
16,440 19,270 6,965 2,550 45,225 48,038
15,390 13,134 8,325 3,410 40,259 53,070
15,030 13,075 4,630 2,385 35,120 37,713
9,250 12,617 4,945 3,325 30,137 31,918
9,695 9,050 2,895 960 22,600 25,534
10,740 8,199 2,695 800 22,434 23,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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