AoeStats
← 俄佐立仲裁者泰菲力

African Clearing

505447142Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 32m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Bengalis · Hong Kong SAR China
1811
+7
🇸🇬 Italians · Singapore
1794
+8
🇭🇰 Armenians · Hong Kong SAR China
1704
+11
🇨🇳 Spanish · China
1621
+13
🇬🇧 Mapuche · United Kingdom
1627
-12
🇨🇭 Japanese · Switzerland
1592
-10
🇧🇷 Koreans · Brazil
1578
-9
🇹🇷 Turks · Türkiye
1546
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 1,709 13:50 18:03 — ⚔ FC into Archers
46 1,488 11:14 15:40 — ⛏ Fast Castle
38 1,239 12:45 16:22 — ⛏ Fish Boom FC
38 1,253 12:18 16:39 — ⛏ Fast Castle
37 1,206 14:41 18:25 — ⛏ Fast Castle
35 1,152 12:49 21:31 — ⚔ Scout Rush
31 1,022 13:26 18:02 — ⛏ Fast Castle
29 939 13:23 17:20 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,200 7,087 2,800 3,300 26,387 29,640
11,775 8,175 3,050 1,050 24,050 24,445
11,335 5,466 3,865 850 21,516 21,858
8,675 7,515 3,655 1,150 20,995 21,897
6,305 7,098 1,985 1,175 16,563 16,804
6,000 6,197 3,710 300 16,207 16,501
5,520 5,981 1,615 1,560 14,676 15,879
4,375 4,932 2,855 860 13,022 12,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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