AoeStats
← 俄佐立仲裁者泰菲力

Nomad

505440657Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 48m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Maya · Hong Kong SAR China
1799
+12
🇸🇬 Spanish · Singapore
1781
+13
🇭🇰 Shu · Hong Kong SAR China
1687
+17
🇩🇪 Japanese · Germany
1681
+17
🇹🇼 Vikings · Taiwan
1752
-16
1707
-15
🇹🇼 Sicilians · Taiwan
1703
-14
🇹🇼 Koreans · Taiwan
1696
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,549 13:48 20:45 33:56 ⛏ Fish Boom into Fire Galleys FC
49 2,416 13:23 17:00 — ⚔ Fish Boom FC into Archers
47 2,307 13:02 17:17 — ⛏ Fish Boom FC
42 2,080 14:13 17:52 27:31 ⛏ Fish Boom FC
41 2,000 13:21 17:15 31:46 ⚔ Fish Boom FC into Archers
39 1,911 13:11 17:17 35:49 ⛏ Fish Boom FC
36 1,767 14:07 19:23 40:32 ⛏ Fish Boom FC
34 1,679 13:29 17:10 45:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,650 18,190 22,990 3,375 77,205 85,525
19,495 21,914 7,495 7,450 56,354 58,173
19,855 20,290 10,135 1,600 51,880 56,060
18,010 18,069 9,845 2,785 48,709 50,683
11,965 16,093 9,025 3,120 40,203 42,851
13,340 16,860 4,755 1,440 36,395 36,618
9,175 14,478 6,385 2,395 32,433 33,523
10,260 11,114 2,090 1,765 25,229 28,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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