AoeStats
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African Clearing

510315702Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 46m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1395
+15
🇦🇷 Vietnamese · Argentina
1394
+15
🇨🇳 Italians · China
1378
+16
🇨🇳 Huns · China
1332
+17
🇨🇴 Khitans · Colombia
1446
-18
🇨🇱 Khmer · Chile
1367
-16
🇷🇺 Gurjaras · Russia
1341
-15
🇩🇪 Chinese · Germany
1317
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,593 14:52 19:01 38:31 ⛏ Fast Castle
49 2,250 13:17 26:30 43:41 ⚔ Towers FC
43 1,974 12:25 17:30 41:22 ⛏ Fast Castle
40 1,872 13:09 17:35 — ⛏ Fast Castle
40 1,872 12:02 22:03 40:52 ⚔ Scout Rush
34 1,578 14:29 19:07 35:08 ⛏ Fast Castle
32 1,480 13:21 28:28 38:32 ⛏ Fish Boom
24 1,113 13:27 22:08 41:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,375 13,574 7,925 1,815 49,689 52,206
23,670 10,605 10,430 1,300 46,005 55,475
14,350 15,810 12,315 1,050 43,525 45,609
14,585 12,264 6,025 3,100 35,974 40,730
17,095 9,357 5,570 1,900 33,922 37,341
16,000 11,598 4,695 1,340 33,633 36,493
14,075 9,581 2,335 1,970 27,961 32,430
13,265 7,090 4,385 300 25,040 29,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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