AoeStats
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Nomad

505378990Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 11m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1055
+16
🇵🇪 Vietnamese · Peru
1055
+16
🇧🇷 Bengalis · Brazil
1052
+16
🇨🇴 Persians · Colombia
1013
+18
🇨🇦 Malians · Canada
1146
-20
🇨🇱 Persians · Chile
1129
-20
🇨🇳 Khmer · China
996
-14
🇩🇴 Jurchens · Dominican Republic
948
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 380 — — — ⛏ Fish Boom
30 341 — — —
27 317 — — — ⛏ Fish Boom
25 294 — — — ⛏ Fish Boom
24 281 — — —
23 268 — — —
14 163 — — —
2 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 1,425 50 100 2,925 2,862
1,700 725 50 100 2,575 2,263
1,100 1,028 50 100 2,278 2,474
1,400 724 50 100 2,274 1,552
1,050 975 50 100 2,175 1,964
1,000 700 50 110 1,860 1,376
750 650 0 100 1,500 1,318
200 375 50 100 725 485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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