AoeStats
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Nomad

505375889Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 33m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Lithuanians · New Zealand
1106
+15
🇺🇸 Koreans · United States
1066
+17
🇨🇦 Mongols · Canada
1066
+17
🇨🇱 Huns · Chile
1062
+17
🇺🇸 Magyars · United States
1126
-18
🇸🇪 Aztecs · Sweden
1107
-17
🇦🇺 Japanese · Australia
1093
-17
🇨🇴 Vietnamese · Colombia
1027
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,236 15:36 23:30 — ⛏ Fish Boom into Fire Galleys FC
33 1,100 13:08 20:55 — ⚔ Fish Boom into Scouts
32 1,066 13:46 18:28 — ⛏ Fish Boom FC
32 1,058 14:03 19:35 — ⛏ Fish Boom FC
22 720 14:13 22:20 — ⛏ Fish Boom FC
22 751 13:42 24:55 — ⚔ Fish Boom into Scouts
21 719 17:09 23:15 27:13 ⛏ Fish Boom FC into Fast Imp
18 606 14:32 25:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,475 9,715 5,530 900 25,620 26,500
5,875 8,132 2,235 1,040 17,282 18,857
7,230 5,492 2,080 1,725 16,527 16,544
6,880 6,474 1,190 880 15,424 18,117
5,900 6,840 2,115 100 14,955 16,906
6,270 5,490 1,950 225 13,935 16,626
5,345 3,760 1,390 3,350 13,845 14,614
4,225 5,504 990 100 10,819 11,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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