AoeStats
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Nomad

504674295Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 23m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1187
+12
1158
+13
🇨🇳 Franks · China
1097
+16
🇩🇪 Huns · Germany
1014
+20
🇨🇳 Aztecs · China
1128
-17
🇹🇼 Japanese · Taiwan
1117
-16
🇨🇴 Celts · Colombia
1101
-15
🇨🇴 Vietnamese · Colombia
1043
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 844 16:06 — — ⚔ Fish Boom into M@A into Towers
32 744 14:11 — — ⛏ Fish Boom into Fire Galleys
32 751 14:40 21:41 — ⛏ Fish Boom FC
28 666 15:37 22:25 — ⚔ Scouts into Fish Boom
24 555 15:55 21:50 — ⛏ Fast Castle
22 520 15:54 20:46 — ⛏ Fish Boom FC
21 485 16:21 — — ⚔ Fish Boom into Towers
18 410 14:30 19:08 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,200 4,239 390 1,410 9,239 9,508
5,080 3,220 250 300 8,850 9,169
3,800 3,960 770 215 8,745 8,627
4,550 3,485 250 400 8,685 9,225
4,775 3,017 520 300 8,612 8,232
3,600 3,390 350 600 7,940 8,244
3,100 3,489 670 100 7,359 8,912
2,725 3,145 330 565 6,765 8,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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