AoeStats
← Rex

Arena

510496800Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 72m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
672
+12
🇨🇳 Jurchens · China
561
+17
🇪🇸 Hindustanis · Spain
636
-17
🇮🇹 Spanish · Italy
529
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,455 11:33 19:49 31:27 ⛏ Fast Castle
20 1,469 14:59 39:59 69:42
14 985 11:26 22:30 35:52 ⛏ Fast Castle
7 484 11:44 19:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,705 22,345 17,165 4,060 71,275 81,675
32,115 12,395 17,290 3,980 65,780 84,339
18,760 16,557 3,960 2,430 41,707 46,787
7,700 4,555 3,100 850 16,205 17,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.