AoeStats
← Rex

Yucatan

510493236Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 47m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
707
+13
🇷🇺 Burmese · Russia
699
+14
🇨🇳 Teutons · China
711
-16
🇨🇳 Jurchens · China
591
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 899 11:25 15:47 45:15 ⛏ Fast Castle
17 805 12:01 22:26 — ⛏ Fast Castle
16 771 10:56 18:12 — ⚔ Drush FC
15 702 10:46 25:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,695 7,020 4,075 2,050 24,840 29,074
6,875 5,630 2,575 2,200 17,280 21,938
5,935 5,470 1,075 1,450 13,930 20,163
5,920 2,900 735 650 10,205 11,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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