AoeStats
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Enclosed

506839651Analyzed
1v1 RM · 18d ago on Sep 15, 2026· 53m 56s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
1017
+17
🇨🇳 Malians · China
1028
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,714 10:30 18:14 39:15 ⚔ M@A Rush
22 1,162 10:12 21:23 42:17 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,435 23,405 26,625 2,155 83,620 90,300
31,760 16,850 13,560 4,540 66,710 71,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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