AoeStats
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Pilgrims

509416064Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 39m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1272
+8
🇹🇷 Huns · Türkiye
1067
+16
🇹🇷 Byzantines · Türkiye
1025
+17
🇺🇸 Sicilians · United States
1081
-14
🇺🇸 Japanese · United States
1080
-14
🇧🇷 Vikings · Brazil
1065
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,635 11:46 21:27 — ⚔ Fish Boom into Drush into Archers
35 1,405 11:24 18:54 30:19 ⛏ Fish Boom into Fire Galleys FC
32 1,264 11:01 18:37 35:44 ⚔ Fish Boom into Drush FC
29 1,144 11:48 19:43 — ⛏ Fish Boom FC
19 765 10:44 17:37 33:47 ⛏ Fish Boom into Fire Galleys FC
14 540 11:31 19:42 36:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,065 13,218 4,840 3,500 34,623 36,935
15,590 11,011 5,020 1,865 33,486 33,496
10,800 11,405 5,625 1,730 29,560 31,944
10,415 6,525 4,135 1,900 22,975 28,171
7,825 8,515 3,315 1,290 20,945 22,815
8,360 6,655 1,825 2,310 19,150 26,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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