AoeStats
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Arena

509408681Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 41m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1262
+10
🇹🇷 Franks · Türkiye
1048
+19
🇹🇷 Byzantines · Türkiye
1003
+22
🇨🇿 Burgundians · Czechia
1120
-17
🇨🇿 Britons · Czechia
1120
-17
🇨🇿 Japanese · Czechia
1119
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,843 10:50 15:23 36:16 ⛏ Fast Castle
33 1,390 10:48 15:48 33:31 ⛏ Fast Castle
33 1,364 11:59 16:24 35:05 ⛏ Fast Castle
32 1,336 10:39 15:19 41:17 ⛏ Fast Castle
28 1,180 11:24 15:42 35:38 ⛏ Fast Castle
24 996 10:15 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,745 10,650 7,435 2,180 41,010 44,488
17,370 8,880 10,020 1,500 37,770 44,362
16,880 8,105 9,110 1,600 35,695 39,444
13,490 9,900 6,015 2,030 31,435 33,626
9,925 10,165 3,275 2,430 25,795 27,254
9,745 7,582 1,975 210 19,512 21,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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