AoeStats
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Arena

509398244Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 38m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1252
+10
🇹🇷 Franks · Türkiye
1029
+19
🇹🇷 Byzantines · Türkiye
981
+22
🇨🇳 Wei · China
1133
-18
🇨🇳 Sicilians · China
1126
-18
🇨🇳 Bengalis · China
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,719 10:31 15:40 28:55 ⚔ Archers FC
33 1,268 10:05 15:25 32:33 ⛏ Fast Castle
30 1,175 11:48 17:19 34:02 ⛏ Fast Castle
29 1,110 9:49 18:24 — ⛏ Fast Castle
26 987 10:53 18:23 — ⛏ Fast Castle
23 901 12:13 16:38 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,990 15,390 10,260 1,500 50,140 54,582
11,550 13,490 9,625 2,150 36,815 41,703
15,635 7,835 6,675 1,560 31,705 33,451
13,195 9,515 5,395 1,050 29,155 36,728
13,570 8,640 4,935 1,600 28,745 35,596
9,275 6,900 2,475 1,000 19,650 27,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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