AoeStats
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Lombardia

509396679Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 6m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1243
+9
🇹🇷 Franks · Türkiye
1011
+18
🇹🇷 Sicilians · Türkiye
961
+20
🇺🇸 Magyars · United States
1071
-16
🇫🇷 Vietnamese · France
1063
-16
🇫🇷 Celts · France
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 428 — — —
53 341 — — —
43 277 — — —
35 225 — — —
21 135 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 450 0 0 1,500 1,341
850 325 0 0 1,175 1,425
650 150 0 0 800 849
600 150 0 0 750 934
550 125 0 0 675 829
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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