AoeStats
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Fortress

509924971Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 40m 32s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
902
+18
🇨🇿 Turks · Czechia
890
+19
🇨🇿 Britons · Czechia
883
+19
🇬🇷 Ethiopians · Greece
965
-20
🇷🇺 Celts · Russia
943
-18
🇫🇷 Teutons · France
927
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,070 7:30 14:39 26:50 ⛏ Fast Castle
25 1,016 8:32 13:53 26:49 ⛏ Fast Castle
25 1,018 9:23 14:39 — ⛏ Fast Castle
20 830 8:10 13:27 27:58 ⛏ Fast Castle
16 655 8:59 18:13 21:46 ◆ FC into Fast Imp
13 533 8:18 12:23 25:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,500 22,873 8,535 1,310 62,218 66,542
20,825 12,060 11,730 1,500 46,115 51,231
13,550 10,755 11,340 1,140 36,785 40,932
13,185 11,990 8,360 1,560 35,095 47,410
13,075 9,270 3,770 3,160 29,275 32,920
8,725 9,822 5,305 1,575 25,427 30,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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